![]() “You start mocking up on a piece of A4 paper with a pencil, and then there is a model in the game in like half a day just to see how it looks. “Development in Dungeons is quite fast,” he said. It's basically just a key on legs with a cute face that helps players unlock doors. One of the team’s favorite new creations is the adorable little key golem (opens in a new tab), Björkefors said. ![]() Player movement is key in 'Minecraft Dungeons.' You can't just go wherever you like. ![]() That’s an undead mob that spawns this blue wraith fire that pops up from the ground so you have to run away or else you quickly die.” “Then there’s the new mobs like the wraith. “We’ve taken the Minecraft spiders and we’ve given them the ability to shoot webs that entangle the player and ground them,” Olson said, explaining how they came up with different ways to make players watch where they’re going and restrict movement. While creepers and skeletons will work pretty much the same in Dungeons as they do in the original game, spiders have been altered a bit to do more than just their usual melee attack. Part of this means changing enemies a bit to make them fit a purpose for Dungeons. "It’s supposed to be a little bit spooky and adventurous." “Not such that it will go back into the vanilla game, but with the idea that maybe it could.” “Whenever we add something new, we first look at, ‘Does that exist in Minecraft or can we adapt that from something that exists in Minecraft? And if not, what can we make such that it could fit in Minecraft?’” he said. So, even though the more straightforward adventuring and enemy-chasing gameplay of Dungeons is so different from the open-ended, exploratory nature of the base game, everything should look and feel like it fits in the Minecraft world. From Minecraft to Dungeonsįor Minecraft Dungeons, Olson made it clear that the main source of inspiration is Minecraft itself. Those decidedly dark and spooky games show the team’s desire to make something that feels a bit more mature than the original "vanilla" game. “That kind of felt like a natural fit for Minecraft because you do a lot of this adventuring in the caves, finding various mobs, finding treasure.”įor the cooperative multiplayer element of Minecraft Dungeons, the team also referred to cooperative first-person shooter games like Left 4 Dead and Vermintide for inspiration. “We have a lot of people on the team who are big fans of the genre of dungeon crawlers,” Olson said. The developers mentioned games like Diablo, Torchlight, Gauntlet, and early 2D top-down Zelda games as some of their big inspirations when developing Minecraft Dungeons. "That idea was coupled with this idea that dungeon crawlers would be a good fit.” "If we want to get away from that and play something new, we have to move quite far from what the core of Minecraft is," said Olson. Add onto that the freedom players have within those spaces, plus the very active mod community that allows players to tweak the way the game works and looks, and you've got quite a challenge to find something different. That’s not exactly easy to do with Minecraft’s variety of modes: Creative, Survival, and Adventure. “We wanted to make sure that experience was something that you could not get in the core version of the game.” “We wanted to make a new Minecraft game,” Olson said. Landing on Dungeonsĭungeons began with a team that was looking for a project. We also talked about what they’re excited for players to see in the game, and how we ended up with a Minecraft dungeon crawler in the first place. Ahead of its May 26 release on PC, Xbox One, PlayStation 4, and Nintendo Switch, Minecraft Dungeons game director Måns Olson and art director Daniel Björkefors spoke with me in a video call about the process of adapting the iconic world of Minecraft into a new experience.
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